Accumulator (Acca / Parlay)
A single bet with two or more selections across one or more matches. Every leg must win for the acca to pay out; one failure loses the entire stake. Also called a parlay or multiple.
A comprehensive reference of 102 football betting markets, odds terms, and coupon jargon — from 1X2 and Asian handicap to scorecast, system bets, and card markets. Use it to decode bookmaker slips and match them to tips on BetrekaTips.
90-minute rule: Unless stated otherwise, football markets apply to regular time (90 minutes) plus injury time. Extra time and penalty shoot-outs are not included.
A single bet with two or more selections across one or more matches. Every leg must win for the acca to pay out; one failure loses the entire stake. Also called a parlay or multiple.
Back a named player to score at any point in regular time. Own goals usually do not count for the scorer market — check book rules.
Related: goalscorer tips.
Handicap betting that removes the draw option. Lines include whole goals (+1, -1) and half/quarter lines (+0.5, -0.25). Quarter lines split your stake between two adjacent handicaps.
The away team must score at least one goal in regular time. Final result does not matter.
The away team must score in the 1st half and the 2nd half. Missing either half loses the bet.
The away team must outscore the opponent in the 1st half or the 2nd half. They do not need to win the full match.
The away team wins and does not concede (e.g. 0–1, 0–2). Combines away match winner and clean sheet.
The selection you trust most in an accumulator. If the banker loses, the whole coupon usually loses.
Combine several markets from one match into one bet — e.g. Home Win + BTTS Yes + Over 2.5. All parts must win.
Total cards market using a points system: yellow = 10 points, red = 25 points (rules vary by book). Bet over/under the line.
Will both teams score at least once in regular time?
Both teams must score in the 1st half and both must score in the 2nd half — a stricter variant of standard BTTS.
Combined markets such as GG & Over 2.5 or NG & Under 2.5. Both conditions must land.
Settle a bet early before the event finishes. The book offers a live price based on current odds and match state — may be more or less than your potential full win.
A team concedes zero goals. Markets include home/away clean sheet Yes/No and win-to-nil variants.
Two or more markets on one fixture (e.g. 1X2 + Over 2.5 goals). All selections must be correct.
Predict the exact full-time score (e.g. 1–0, 2–2). High odds, low hit rate.
Total corner kicks in the match above or below a line (e.g. Over 9.5 corners).
Which team takes more corners: 1 Corner (home), X Corner (tie), 2 Corner (away).
Over/under total corners awarded in the first 45 minutes only.
When a handicap or spread selection wins after the line is applied — e.g. backing +1.5 and losing 1–0 still covers.
European format showing total return per 1 unit staked (including stake). Odds of 2.50 = win 1.50 profit per 1 staked.
Cover two of three 1X2 outcomes:
Match tied after 90 minutes plus stoppage time. Shown as X on 1X2 coupons.
Back a team to win; stake refunded if the match draws. 1 DNB = home; 2 DNB = away.
When two or more selections tie in a market, stakes may be split and odds reduced proportionally (common in goalscorer or top-scorer markets).
Two-part bet on tournaments: half on to win, half on to place (e.g. reach final). More common in outrights than single matches.
Promotional odds higher than the standard market for a limited time or stake cap.
Bet on the precise goal total (0, 1, 2, 3, 4+). Distinct from over/under lines and multi-goal bands.
Two 15-minute periods in cup knockouts when tied after 90 minutes. Standard league markets exclude ET unless stated.
Player to score the opening goal of the match. Own goals and void-player rules vary — check terms.
Winner of the first half only: 1 HT, X HT, or 2 HT.
Goal totals for the 1st half only:
Which team scores the opening goal: home, away, or no goal (0–0).
Number of legs in an accumulator — a 5-fold needs five winners.
UK format (e.g. 5/1, EVS). 5/1 = win five units for every one staked, plus stake back.
Result after 90 minutes plus injury time. Most football bets settle on FT score.
Over/under markets on combined goals. The line (1.5, 2.5, 3.5…) is the threshold.
Whether a team scores 2 or 3 consecutive goals without the opponent replying — offered as Yes/No for home, away, or either team.
Includes anytime, first, last, and scorecast/wincast combos with match result. Player must usually start or come on for the bet to stand.
Goal-Goal = both teams score. No Goal = at least one team blank — same as BTTS No.
Predict HT result and FT result. Both must be correct:
Virtual head start before kick-off, e.g. (0:1) gives away +1 goal. Settle 1X2 on the adjusted score.
Which half has more goals: 1st, 2nd, or Equal.
Home team must score at least once, or in both halves, depending on market.
Home team wins the 1st or 2nd half on goals — full-time winner not required.
Home wins without conceding (1–0, 2–0, etc.).
Chance suggested by the odds. Decimal odds 2.00 ≈ 50% implied probability (before bookmaker margin).
Bets placed after kick-off. Odds move with score, time, red cards, and momentum.
Added minutes at the end of each half. Goals here count toward 90-minute markets.
The bookmaker's built-in edge in the odds. Also called overround — why total implied probabilities exceed 100%.
Two-legged or cup ties: To Qualify backs a team to advance over the tie (aggregate, away goals, ET, pens per rules).
Player to score the final goal of the match in regular time.
Which team scores the final goal, or no goal in a 0–0 draw.
Betting against an outcome on an exchange (act as the book). You win if the selection loses.
High-odds outsider — heavy underdogs, exotic correct scores, or long accas.
System bets combining multiples from 3–4 selections with singles/doubles/trebles so partial wins still pay.
Full-time result: 1 home, X draw, 2 away.
Combined 1X2 and both teams to score — e.g. Home Win & BTTS Yes. Both must win.
Win if FT score is within a listed group (e.g. 1–0, 2–0, 2–1). Easier than single correct score.
Bet on a goal band (e.g. exactly 2–3 goals, or 2–4 goals) instead of a single O/U line.
Tipster's best bet of the day — their strongest single selection.
At least one team fails to score. Same as BTTS No.
Neither team scores. Often the Under 0.5 goals market or a dedicated 0–0 correct-score variant.
Whether combined goals is an odd or even number (e.g. 3 goals = odd).
Price offered on an outcome. Formats: decimal (2.00), fractional (1/1), American (+100).
Long-term markets: league winner, top scorer, relegation, tournament outright. Settles at season or tournament end.
Total goals above or below a line. Common lines:
Own goals usually count toward match goals and 1X2/O-U, but often do not count for anytime/first goalscorer bets.
Decides knockout ties level after extra time. Not included in standard 90-minute goal or result markets.
Back a player to receive a yellow or red card. Substitute and VAR rules apply per book.
Over/under on a player's shots or shots on target. Must usually appear in the match for the bet to count.
Stake returned when the result lands exactly on the handicap line (common on whole-number Asian lines).
Person placing a wager with a bookmaker or exchange.
Asian lines such as -0.25 or +0.75 split stake between two handicaps — half win, half push, or half loss possible.
First team to reach a set number (e.g. race to 3 corners or race to 2 goals).
Official outcome used to pay bets — almost always 90 minutes plus stoppage time unless noted.
Reinvesting returns into the next cycle, often targeting small daily odds. See Betreka rollover plans.
Named player to score first and correct full-time result (e.g. Striker + 2–1 home win).
Markets settled on 2nd-half goals only — winner or over/under for the final 45 minutes plus stoppage.
One selection, one market. Simplest bet type.
Amount wagered. Potential return = stake × decimal odds (winning bets).
Covers combinations (Trixie, Yankee, Lucky 15, etc.) so not all picks must win for a return.
Bet on when the opening goal arrives — e.g. before 26:00, between 26–45, or no goal.
Team must outscore the opponent in the 1st half and again in the 2nd half (stricter than win either half).
Team must concede first and still win the match in 90 minutes.
Combined match totals for corners or cards — usually over/under lines.
Accumulator with exactly three selections; all must win.
System on three picks: three doubles and one treble (four bets total).
Combined total finishes below the line — e.g. Under 2.5 goals = 0, 1, or 2 goals.
Team or outcome with higher odds — less favoured to win.
When your estimated probability is higher than the odds imply. Long-term edge, not guaranteed short-term wins.
Stake returned — e.g. DNB on a draw, postponed match (per rules), or unmet player conditions.
Another term for bet.
Anytime goalscorer combined with match result (similar to scorecast but player can score at any time).
Team wins without conceding. Available for home or away.
Exact gap of victory — e.g. home by 1, away by 2+, draw.
Draw after 90 minutes. Used in double chance (1X, X2) and HT/FT (e.g. X/2 = draw at HT, away win at FT).
Player or team card totals, booking points, and time of first card. Second yellow counts as red for settlement on most books.
System bet on four selections: six doubles, four trebles, one four-fold (11 bets).
Asian handicap 0 — similar to DNB: level at FT may void/push; backing team must win for full win.
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